--- a/GLideN64/src/ShaderUtils.h	2019-05-31 19:25:22.000000000 +0200
+++ b/GLideN64/src/ShaderUtils.h	2020-09-24 17:12:36.260736024 +0200
@@ -3,6 +3,7 @@
 
 #include "OpenGL.h"
 #include "Combiner.h"
+#include <string>
 
 GLuint createShaderProgram(const char * _strVertex, const char * _strFragment);
 bool checkShaderCompileStatus(GLuint obj);
