diff --git a/srcpkgs/SDL_sound/template b/srcpkgs/SDL_sound/template index 05f27bbaaf7..9c8c8e28a9d 100644 --- a/srcpkgs/SDL_sound/template +++ b/srcpkgs/SDL_sound/template @@ -1,7 +1,7 @@ # Template file for 'SDL_sound' pkgname=SDL_sound version=1.0.3 -revision=3 +revision=4 build_style=gnu-configure configure_args="--disable-static" hostmakedepends="pkg-config" @@ -13,21 +13,12 @@ homepage="http://icculus.org/SDL_sound/" license="LGPL-2.1" distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz" checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df" -long_desc=" - SDL_sound is a library that handles the decoding of several popular sound - file formats, such as .WAV and .MP3. It is meant to make the programmer's - sound playback tasks simpler. The programmer gives SDL_sound a filename, or - feeds it data directly from one of many sources, and then reads the decoded - waveform data back at her leisure. If resource constraints are a concern, - SDL_sound can process sound data in programmer-specified blocks. Alternately, - SDL_sound can decode a whole sound file and hand back a single pointer to the - whole waveform. SDL_sound can also handle sample rate, audio format, and - channel conversion on-the-fly and behind-the-scenes, if the programmer desires." SDL_sound-devel_package() { - depends="SDL_sound>=${version}" + depends="SDL-devel ${sourcepkg}>=${version}_${revision}" short_desc+=" - development files" pkg_install() { vmove usr/include + vmove "usr/lib/*.so" } }