diff --git a/srcpkgs/libopenal/template b/srcpkgs/libopenal/template index 2cd1dd87f84..aaa6462c850 100644 --- a/srcpkgs/libopenal/template +++ b/srcpkgs/libopenal/template @@ -1,7 +1,7 @@ # Template file for 'libopenal' pkgname=libopenal version=1.15 -revision=3 +revision=4 build_style=cmake wrksrc="openal-soft-${version}" short_desc="A cross-platform 3D audio library" @@ -10,18 +10,6 @@ license="LGPL-2.1" homepage="http://connect.creativelabs.com/openal/default.aspx" distfiles="http://kcat.strangesoft.net/openal-releases/openal-soft-${version}.tar.bz2" checksum=bf58ecaf178339e86db00403b6d5c6408c9a3dfd3a077b43ac5432c52b63702d -long_desc=" - OpenAL is a cross-platform 3D audio API appropriate for use with gaming - applications and many other types of audio applications. - - The library models a collection of audio sources moving in a 3D space that - are heard by a single listener somewhere in that space. The basic OpenAL - objects are a Listener, a Source, and a Buffer. There can be a large number - of Buffers, which contain audio data. Each buffer can be attached to one or - more Sources, which represent points in 3D space which are emitting audio. - There is always one Listener object (per audio context), which represents - the position where the sources are heard -- rendering is done from the - perspective of the Listener." hostmakedepends="pkg-config cmake" makedepends="alsa-lib-devel pulseaudio-devel SDL-devel ffmpeg-devel>=2.1" @@ -29,7 +17,7 @@ makedepends="alsa-lib-devel pulseaudio-devel SDL-devel ffmpeg-devel>=2.1" depends="alsa-lib libpulseaudio SDL" libopenal-devel_package() { - depends="${sourcepkg}>=${version}" + depends="${sourcepkg}>=${version}_${revision}" short_desc+=" - development files" pkg_install() { vmove usr/include